Quiz Questions
Cited Source retrieved June 28th
, 2008 Corrida,
Picador (Serigraph)
Audience
In order to make your introduction to the cyber world of the
Internet more comfortable and
make the issue of test taking more simplified and less complicated, the exciting Peace Village website
links and quizzes are
presented to promote your understanding of the Internet
and to enhance the quality of your lives .The Peace Village website
first, introduces a realistic 5th grade Website topic which scaffolds student understanding
and secondly, the Peace Village Web site focuses on web tools through a folk tale quiz, a history quiz, a rocks, caves
an eco-systems quiz and a super
link to the International Peace Day
global community.
In order to avoid redundant and burdensome
tasks set for a teacher and to utilize relevant class time, the interactive Peace
Village Web site is developed with the Teacher in mind.The quiz interactions have applied
Blythe,T. (2006) Wiggins
,G.and McTighe, J.’s (1998) principles of teaching
for understanding to rule -out misunderstanding of the Internet
by allowing students to interpret web information , relate to a web concept , explain
a web idea, apply knowledge of a web activity or view a
web activity as a personal learning tool
to build self knowledge of the Internet, Blythe ,T.(2006) and Wiggins and Mc Tighe (1998).
Key Terms
Each student will be provided an
opportunity to click on and consider six interactive questions and submit their
answer with a click of their mouse. In this way, students
will be provided with the elements of an excellent 5th grade
enrichment activity using the Internet.
Concepts
Primarily, the basic philosophical foundation for
the website is based upon Lewin's
Equation, B=ƒ(P,E) which states that behavior is a function of the person and
the environment . In the final analysis, the Peace Village
website will be evaluated for its degree of interactivity and secondly, for its
ability to promote interaction. Cracking
the interactive issue posed by this type of web design involved moving three learning
units from a static to a dynamic state of interaction. I approached my solution
to the interactivity issue by engaging the Adobe Flash (CS3) quiz template and
designing the activity modules to reflect the type of interaction suited for
the audience. It is my belief that I
have “cracked” the surface of my web based dilemma by incorporating the Adobe
Flash (CS3) quiz templates and action tools available for such a problem. Rather than become immersed in Adobe Flash
(AS) action script coding , the first measure that I prescribed for
solving the “static” state of my web
design links and activities was to modify
and adapt the quizzes within the components inspector which allowed three
interactive leaning modules to address six interactive questions placed within
(quiz_1.swf),(quiz_2.swf),(quiz_3.swf).
Bibliographic Reference:
1. Balkenius, C (1995). Natural Intelligence in Artificial Creatures.
Lund University Cognitive Studies 37. (ISBN 91-628-1599-7): Chapter 4 - Reactive
Behavior
2. Burdman, J. (1999)
Collaborative Web Development and Best Strategies for Web Teams, Addison-Wesley . (ISBN: 0201433311).
3. Lewin, Kurt (1943)
Defining the "Field at a Given Time." Psychological Review, 50, 292-310.
4.
Morf,
C and Panter, A.T. & Sansone, C.(2003)
The Sage Handbook of Methods in Social Psychology, Sage Publications (ISBN:076192535X).